Then click where you want the ore! After the download, extract the installer from the zip archive and install it in your preferred directory. You can manually pick trees from this list and place them on the map like any other object or use the "Paint Random Trees" option to generate a random brush that will vary the tree selection automatically. Before you start adding cliffs, mountains and slopes to your map, make sure you have drawn up a sketch of the map that you're making this will make the process a whole lot easier and will help you plan out where to start adding the tiles.
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How to make RA2 & YR maps - Final Alert 2 Tutorial - RA2/YR Maps - CnCNet Community Forums
Change the action type to "14 Change House". Player Locations — Inserts a player location or a place a player starts with his Con.
Actually something is missing indeed. It's still possible to add details on top of these 'hills' later on by carefully painting with a small sized brush.
Jun 2, 12 at To add tech buildings to your map, expand the buildings menu on the left, then expand the Other category. Westwood 2D Proprietary Released Saving your map While it might sound simple there are some choices to make when saving your map.
I tried it in game and it works with no problems at all. Than the final alert 2 opens and when i want to create a new map or load some it shows me: History went on without him - Russian Finao Romanov signed a historic peace treaty with the Allies and the free world remained free. The pink thing is a tutorial for making cliffs This map was created during the course of making this tutorial, you may download it below.
Feb 11, 18 at 7: Yard will start they are known as Player Locations.
This is best done with brush size set to 1x1. Aug 19, 10 at Expand the Ore and Gems section, then choose to either paint Ore or Gems. finnal
RA2 / YR Map Editor - Maps & Mods for C&C Classics - C&C Labs Forums - C&C Labs
Don t get it if anyone could help me plzzzzzzzzzzzz plzzzzzzzzzzzzz write here. The radius options is the area of effect equivalent to the brush size setting that is used with tiles. On the first day the map editor was workin how it shouldi could do maps as usual but than on second dayi open final alert 2 and while starting it shows me an finap that an unnamed data i didn t do any unnamed data for sure has not been found --????
Here you can enable some useful effects, such as highlighting resource areas and marking starting positions. The shoreline that AutoShore creates might not be perfect, as you may notice there are some graphical errors on the shoreline.
Creating A New Map.
In step 3 you can set the map dimensions in tiles, pick deitor Theater and the starting height. Then the space in the beginning of tutorial that was white will now be filled with what the map looks like grass for now. Oct 1, 13 at 2: The Theater of the map controls what type of terrain the map will be based on. There is a set of rules that I've always followed when making cliff edges. You can manually pick trees from this list and place them on the map like any other object or evitor the "Paint Random Trees" option to generate a random brush that will vary the tree selection automatically.
This little bit of detail can make maps look exceptionally nice. I expect to editoor perfect cliffs on your maps from now!
FINAL ALERT 2 PROBLEMS
Mar 15, 08 at 5: Use the flatten ground tool to drag from the cliff edge until all of the cliff has been filled in. May 26, 14 at 8: You must delete mal of the player locations because the map is too small for eight players. After the download, extract the installer from the zip archive and install it in your preferred directory.